About Shane Mitchell

Shane Mitchell is the Unity Developer who founded Grand Hawk Union. He's also the Staff Game Developer at Digital Arc Systems. He works full time developing and designing games, and in his spare time, he adds new content and features to Knights of the Exploding Table.

Life

Shane is a husband and father of three. His family is his greatest treasure in this world. Shane worked as a Pension Administrator since from 2015 to 2022. But now with the release of Shane's crowning achievement, Knights of the Exploding Table, he has become a full time Game Developer. He recently accepted the position of Staff Game Developer with Digital Arc Systems. Shane is now raising a successful family while doing what he loves every day.

Skills and Education

Shane has incorporated many skills into the development of Knights of the Exploding Table. In addition to being the sole programmer for the game, Shane has lead the small team in game design, scene design, UI design, 3D Modeling, Rigging, 3D animation, particle effects, sound effects, texturing, 2D art, input management, and publishing. He has utilized his abilities across various programs to accomplish these feats including Unity, Visual Studio, Blender, GIMP, Excel, Google Sheets, and Audacity.

Shane has a B.S. in Business / Computer Science from Pepperdine University. His education continued through his experience working for Prism Management as a Pension Administrator. In that position, Shane was tasked with maintaining and updating the company's proprietary defined benefit valuation system in both VBA and Excel. Shane's experience in this environment, as well as his computer science background helped him to jump right into game development, while his business background strengthened his ability to lead and educate his development team for success.

Hobbies

Shane has enjoyed video games since early childhood and still continues to play them. Over the years, he has collected Stars, Shines, and Moons with Mario, conquered dungeons and cut grass with Link, blasted space animals with Fox, read hours of lore with Samus, completed the National Dex with Lucas, Ethan, Hilbert, Calem, Brendan, and Elio, ate saved the universe with Kirby, and settled it in Smash over 100,000 times. While Nintendo games have tended to be his favorites, Shane has also enjoyed games from other publishers as well as Indie developers.

Shane's other big hobby is Table-Top-RPGs; mainly Dungeons and Dragons 3.5e, but recently he's been moving to Pathfinder 1e. He tends to favor complicated builds for his characters, often choosing wizard, scientist, or multi-class characters. He once played as a Cleric Rogue Sorcerer Assassin who infiltrated the nobility and became the king! Shane GMs the games about half of the time, which he enjoys as much as he enjoys playing. When GMing the games, Shane likes to add a gameplay twist to keep things fresh. He's run a game in which the players were kings leading armies, a game in which the players make 100% custom characters using an ability point-buy system, a low resource game with survival mechanics, and a game with a multi-level dungeon, temple, and volcano constructed and played within Minecraft. Shane even built Unity software to run one of his campaigns! You can check out some of the Excel files Shane constructed for 3.5e here.